Anonymous asked: Hey Tai, are you still alive? Or are you too busy to continue working???
Yessir, I am in fact alive! Sorry for the silence the past weeks. I think I’m not the only one who has been studying these weeks for the finals. Next to that, the motivation to work on The Not So Dead Undead is at a low because I am still awaiting news whether I have been nominated or not. At the end of this month I will hear more and inform my followers aswell. :)
I have been working out ideas and concept for a new project, however. But I do not know if this will be done anytime soon.
Oh, and blame JaGeX for releasing the Old School Runescape servers frrom back in 2007.
Thanks for sticking around! <3
So I just got back from a weekend Elf Fantasy Fair at Castle the Haar in the Netherlands. It’s an event for fantasy, anime, movies, books, name it! I’ve been working on my Vault Dweller cosplay for the past two months and the first two pictures show the results!
When I almost gave up hope from meeting other Fallout friends I came across two groups of Vault Dwellers. If you guys read this, you’ve made my day!
Happy cosplaying and happy wasteland dwelling everyone. Next stop wil be AnimeCon in the Hague, Netherlands. This time a cosplay collab with my friend as Finn and Jake from Adventure Time or Bossun from Sket Dance. :3
Hey everyone, it has been a while since I’ve made an update on what was the start of this blog in the first. It is 44 minutes past the deadline for the Creative Game Challenge at the University at Utrecht and The Not So Dead Undead has been wrapped up and send out, awaiting judging.
However, the game is not done. I tweaked everything so that it would appear to be a decent full game and can be judged as one. I shall continue to work on it from time to time in my spare time. This time without the pressure of a deadline.
What are the major changes to the competition version? I have removed the Singleplayer option to make room for a Tutorial level explaining the basics of the game. The Survivl Mode has been given an objective to start off the first few rounds. A soldier is trapped behind a rubble in the subway and needs to be rescued. It is up to you to collect enough C4 packages to blow up the rubble and set the trapped soldier free. With the objective comes a brand new enemy, the EOD-Zombie. Finally I have added background music for the game itself and the main menu. The music has been produced by Eric Skiff (links below).
Download the latest version: http://sandbox.yoyogames.com/games/207230-the-not-so-dead-undead
Eric Skiff 8bit Music:http://ericskiff.com/music/
31st of May is the date the nominees will be announced!
Unfinished Fallout costume. I’ve got most of the accessoires and such. All that needs to be done is finish the Pip-Boy, sew on the yellow stripes and Vault 101 numbers on the back and roll around in the dirt to make it look more apocalypticy. Got a bottle of Nuka Cola and a bottle of Quantum in little bags on my back and carry the Vault-Tec Lunchbox. Also working on a (rather improvised) Plasma Rifle to carry with it. Actually a lot more content with how it looks than expected! Tip: Look for the cheapy army dumpstores. It’s a Fallout cosplay heaven!
dmt-frehley asked: I haven't used gamemaker since 5th grade. Any tips for someone just starting to make their first game? (i'm assuming you use gamemaker because I find your posts through that tag. i'd be open to using a diff program though!)
Indeed I use Game Maker. GM8 PRO, it is a really underated program because you can actually do great things with it.
When you just start I suggest you try not to think to ‘big’. Like making an RPG game or a First Person Shooter. Take it easy and start with something like Pacman. Read up on tutorials on how to do things and when you can’t figure a procedure out, draw it out! Making a schematic with pen and paper on what’s supposd to happen really helps.
The best place to start would be at the Tutorials section on YoYoGames. These explain the basics of making a game with pre programmed drag and drop blocks. Once you get the hang of that and get some insight on how everything works and should work, you can take the step to using GML, the actual language.
And remember, the GameMaker Community forums are your best friend when you need a little help.
Somebody made an 8 minute Let’s Play of The Not So Dead Undead! It is however in dutch but that doesn’t make the undead any less aggressive.
I have also added a link to my YouTube channel and a link to the YoYoGames page where you can download the latest version of The Not So Dead Undead in the sidebar to the right.
I had mistaken the deadline in the previous post for the end of February, it is however the end of this month instead so I’ve still got some times to tweak and add things. Time is short with school and other work, but I’m sure I’ll make it!
The deadline for the game design contest is nearing (first week of march). This is not enough time to finish both the Survival mode and the Singleplayer mode together. Because of this I’m going to give the Survival gamemode a makeover to fit with the story I had planned for the Singleplayer. After the deadline I think I’ll even announce it as the final version of the game and fully relese it like it is at that point. I will, however, be adding small content and fixes when neccesary.
After sending in my game to the judjes it will take about a month or two before I hear if I got nominated for a spot in the finals or not.
Once all that is done I’ll be picking up an older game of mine I’d love to get into more. When that time comes, more shall be revealed.
On a side note: I’m turning 19 tomorrow (12 - 2). :)
A small little comic I’ve been wanting to do for a while. It’s a different art style then I ussualy do, but I like the abstract feel of it. :)
Felt like drawing something, anything. So why not my favorite anime show. I’m also trying to find a style of my own and even though I drew these from scratch, it doesn’t feel my own. So I’ll be working on that.
Though I’ve always loved pixelart and small works, I was motivated by an amazing blog I came across not too long ago. Check it out if you haven’t already: http://pixelblock.tumblr.com/
Testing out the new laser weapon. Lasers always travel through every enemy and only stop when hit by a solid object like a wall. The laser does fairly low damage, but the longer distance it travels through an enemy, the more damage it does. So aim for the torso which generally is the widest part!