For class we have to make a simple game with an Economy. First thing that came to mind was a simple RTS game where resource management and unit management are key. Instead of creating different units, the units are created on a constant interval with a set power and lifes. The value of the power and lifes can be adjusted with the gathered resources. Power higher than the lifes of the opponents unit, destroys that unit. So leveling power raises the chances of destroying other units, but leaving your lifes low increases the chances of your opponent defeating your units aswell.
This is the first time I’m making a somewhat larger project in Unity so I’m taking it easy on the cool and complicated features.